AI Targeting
As with many things, the AI is able to make use of most new superweapon types, short of wacky combinations, but even those should be able to worked with properly. Either way, the NPatch introduces a new tag just for targeting purposes.
AITargetingType=[SW Number] ; This determines where the AI will fire a given superweapon.

The [SW Number] is a numeric value from 1 to 13 and it determines what the AI will target with the superweapon. This number represents a value from the [SuperweaponTypes] list.

For example;
AITargetingType=10
Superweapon 10 is the Genetic Mutator so the engine is rigged to fire this on the largest group of enemy infantry.

The following are the possible values;
0 - Take no action; this is the default for most superweapons.
1 - Fire at the enemy base using AIIonCannonXXXXValue. [Nuclear Missile]
5 - Fire at the enemy base around the least concentrated area of units or defenses. [Paradrops]
8 - Fire at the largest group of enemy units. [Psychic Dominator]
10 - Fire at the largest group of enemy infantry. [Genetic Mutator]

However, some of the new superweapons have hardcoded values. For example, NewParaDrop has 5 as its default value. However, any numbers not listed have no effect or they overlap existing functionality.