Animation Superweapon Type
The NPatch enables the ability fire a superweapon that displays an animation on a given location. This animation has its full range of abilities that any other would.

Example;
[AnimationSpecial]
... applicable INI data
Type=Animation
Action=[MouseCursor] ; Adding cursors is detailed over here.
Animation=[Animations] ; The animation to play. Must be defined in the [Animations] list.