Custom Crew
NPatch SE, and AE, allow specific crew units on a per-vehicle and per-structure basis. This overrides the default settings in the [General] section for AlliedCrew, SovietCrew and ThirdCrew.

Example:
[MTNK]
Crewed=yes
CrewType=[InfantryType]
Notes
- CrewType only supports [InfantryTypes] and it must be defined in the list.
- If the structure has ConstructionYard=yes and Factory=BuildingType, you will also receive the infantry defined for Engineer from [General].
- The infantry defined by CrewType will be the same for each side; this does not differentiate between factions.
- Crewed=yes is required for this to work correctly.

Additionally, this logic works for [AircraftTypes] and the infantry defined will parachute down if it is possible. So, say, it was destroyed over a building, no crew will be spawned.