Custom Palettes
The NPatch allows new, custom palettes that can be applied to animations and even structures. This changes the palette which the game will draw that particular animation.

For instance, Palette=test.pal would load test.pal.
Palette=[Filename with .pal extension (31 character maximum)]

Example:
[YATECH_A]
Normalized=yes
NewTheater=yes
LoopStart=0
LoopEnd=32
LoopCount=-1
Rate=200
Layer=ground
Palette=MYANIM.PAL

[YATECH_A] will now be drawn with myanim.pal instead of the default.
However, AltPalette must be set to no, otherwise this has no effect.

This also determines which palette a structure will load, and it works with theater specific palettes as well.
For instance, Palette=test would load testtem.pal for temperate, testsno.pal for arctic and so on.
Palette=[Part of filename + (TEM | SNO | URB | UBN | DES | LUN)]

Example:
[YATECH]
Palette=MY - Loads mysno.pal, mytem.pal, myurb.pal and so on for each theater.