EMPulse Superweapon Type
The NPatch re-enables the Tiberian Sun EMPulse superweapon, with range limitations.
But keep in mind that this is exactly like Tiberian Sun's EMP superweapon. The owning structure requires EMPulseCannon=yes and a valid Primary. The plus on this is that it does obey range limitations for human players; AI players will continue to ignore the limit.
Example;
[EMPulseSpecial]
... applicable INI data
Type=EMPulse
Action=[MouseCursor] ; Adding cursors is detailed over here.
NoAction=[MouseCursor] ; Used when the weapon is outside of the Range set as the structure's primary.
But keep in mind that this is exactly like Tiberian Sun's EMP superweapon. The owning structure requires EMPulseCannon=yes and a valid Primary. The plus on this is that it does obey range limitations for human players; AI players will continue to ignore the limit.
Example;
[EMPulseSpecial]
... applicable INI data
Type=EMPulse
Action=[MouseCursor] ; Adding cursors is detailed over here.
NoAction=[MouseCursor] ; Used when the weapon is outside of the Range set as the structure's primary.
