Paradrop Superweapon Type
The NPatch enables new paradrops that are highly customizable. The newer ones can
even drop vehicles without the aid of map triggers.
Example;
[NewParaDropSpecial]
... applicable INI data
Type=NewParaDrop
Action=[MouseCursor] ; Adding cursors is detailed over here.
ParaDropPlane=[AircraftTypes] ; The aircraft that will paradrop the units out.
DropInf=[InfantryTypes] ; A single infantry, or list, to be dropped.
DropInfNum=[int] ; The amounts of each to dropped. The number here should equal the amount of infantry specified by DropInf; eg, 1 infantry would have 1 value in this tag, 2 would have 2 and so on.
DropUnits=[VehicleTypes] ; A single vehicle, or list, to be dropped.
DropUnitsNum=[int] ; Follows the same logic as DropInfNum.
Example;
[NewParaDropSpecial]
... applicable INI data
Type=NewParaDrop
Action=[MouseCursor] ; Adding cursors is detailed over here.
ParaDropPlane=[AircraftTypes] ; The aircraft that will paradrop the units out.
DropInf=[InfantryTypes] ; A single infantry, or list, to be dropped.
DropInfNum=[int] ; The amounts of each to dropped. The number here should equal the amount of infantry specified by DropInf; eg, 1 infantry would have 1 value in this tag, 2 would have 2 and so on.
DropUnits=[VehicleTypes] ; A single vehicle, or list, to be dropped.
DropUnitsNum=[int] ; Follows the same logic as DropInfNum.
