Psychic Dominator Superweapon Type
The NPatch Psychic Dominator clones, which can be used to duplicated the original effect or for a multitude of other powers.

It is recommended that you change Msg:DominatorActive in ra2md.csf to something more appropriate that explicity states that only ONE storm may be active at the same time; additionally, you could add this string to an additional string table.

Example;
[NewDominatorSpecial]
... applicable INI data
Type=PsychicDominator
Action=[MouseCursor] ; Adding cursors is detailed over here.
DomCaptureAll=[bool] ; Determines whether this can capture enemy units with ImmuneToPsionics=yes set.
DomCaptureBuildings=[bool] ; Determines whether this can capture enemy structures.
DomFirstAnim=[Animation] ; The first animation to play after activating the superweapon.
DomSecondAnim=[Animation] ; The second animation that plays after the first. This plays as the damage is being being dealt.
DomFireAtPercentage=[int (max 100)] ; The percentage of completion on the first animation before the second animation is played and damage is done.
DomCaptureRange=[int] ; The radius of capture around the targeted location.
DomCapture=[bool] ; Determines whether this can perform any mind control.
DomDamage=[int] ; The amount of damage to output.
Warhead=[Warhead] ; The warhead that the special uses, for damage purposes only.
ActivateSound=[Sound] ; Sound that is played when the first animation is shown.
The additional lighting is detailed in the Common Tags section.